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> Running big studios full of people with big personalities is really hard. People didn't get along. Things fell apart.

That statement is very generic. Could you please elaborate on this?



I can't speak for anybody else, but I was super passionate about my job and the team at 2K Australia, but I didn't enjoy working with my bosses. I found myself arguing with them all the time and felt that I wasn't able to do my job properly. I was burnt out. We argued about what should be in the games, and who should do what and when. There were tussles for creative control and lots and lots of political maneuvering. I wasn't making games anymore.

Rather than stay and do a bad job, I decided to leave and let others step up and have a go.

Glad I did becuase I rediscovered my passion for games and had some success in Neptune's Pride.


So basically the CEOs discovered there buried artistic dreams and took over? If you have to argue about who is on what place in the pipeline, that sounds like what the article is describing.




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