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I was wrongly expecting something about video game as art.

To me it is really strange that video game as a new medium for art has not taken more traction yet. Every ingredient seems to be there for the recipe: novelty of the medium, specific set of constraints that need to be overcome, ability for a single person to create their vision, etc.

I know some of them are already, e.g. Machinarium, but is still marginal it's it not?



All new artforms are derided as not being "true" art by the establishment, who are invested in the status quo. Even contemporary art, intended to expand our ideas about art, is often only accepted under certain existing categories; performance art, mixed media, others.

Once could hypothesise that when non-gamers think of games, they think of the most popular games, which means the most commercially viable. I would equate it to thinking of advertising illustration or graphic design when talking about "visual art".

Of course, people often think games should be fun in some way, so the kookier games that are artistic expressions might not become popular, because people don't want to experience those works.

Some examples of games I consider arty:

- Moirai [0]

- Sisters of the Amniotic Lens [1]

- Gone home [2]

- The Stanley Parable [3]

[0] http://store.steampowered.com/app/496920/

[1] http://store.steampowered.com/app/287140/

[2] http://store.steampowered.com/app/232430/

[3] http://store.steampowered.com/app/221910/


Thanks for these suggestion, I'll check them out. There is also an interesting trend with pico8 "pixel games", for me some of them have a "thing", a bit like chiptune music.



To be precise, 99.999% of everything that is produced by someone and considered art by someone else is not considered noteworthy art by the "art world", simply because it's really a very small and narrow world. Most paintings, videos and performances are just as unrecognized.




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