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Ono-Sendai
on July 29, 2016
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John Carmack: Steps to Avoid Aliasing in VR
I think the problem with mimmapping bump maps is that it effectively smooths the surface, so you loose the bump effect.
tgb
on July 29, 2016
[–]
Can't the same be said for mipmapping textures? Losing detail at low LOD is expected, though I can't picture if bump maps lose 'more' perceptually.
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