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I'll give you that PS3 had a better CPU profiler but ProDG was a mess compared to Visual Studio. Crashes, disconnects, problems with source maps. If I remember correctly it couldn't do data or conditional breakpoints.

Compared to VS and PIX it was night and day, although you probably already knew that from my comment.



ProDG has had support for conditional breakpoints for some time.


Really, they were both bad for PS3 debugging.


Oh man, using VS for PS3? Yeah, I bet. I was mostly talking about how it worked on X360 which is a bit better supported platform.




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