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It does fit my kids. The experience gets less sharp if your interpupillary distance is too far out of spec, but down to about 7, kids function with it fine. Even little kids immediately 'get it' when they are using it; it is the least mediated computer experience I've seen.

You can put on a headset with a 75 year old man and hold out the controllers to him, he will reach out and take them.

Inre: weight, the kids don't like to play more than 30 minutes at a time or so, but that's partly because they want to talk about what they're seeing with someone there.

Probably the most frustrating part right now is that you want to engage with other people, ("oh wow!!" "can you believe that just happened?") and it can be hard to do so when you're isolated visually and auditorily. I think it's got a ton of potential as a party game technology though, with a little bit of work at the integration back and forth with friends sitting on the couch.

Inre: sedentary gamers, probably not, but it does encourage movement. In the first few minutes I tried out hover junkers I was literally crouching on the floor, popping up out to shoot at an opponent and then back down as quickly as I could. One of my daughters at her first try was down on the ground crawling around to look at something in under a minute or so.

So, it's at least a lot more movement than we currently have. :)



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