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Just to be clear, SteamOS is not needed for Steam Link and I've never used it. Steam Link just streams content from your PC.


Valve doesn't publish figures on the number of Steam Links sold. But just look at the Steam Hardware Survey[1]. Valve recommends a quad-core PC to be used as the host[2]. But half of Windows users have two CPUs or fewer. The number jumps up to 64% when you look at OS X users. Meanwhile, the top 10 graphics cards are pretty well split betweel the latest NVIDIA cards and a bunch of Intel on-motherboard cards. I don't think the sort of enthusiast that buys a Steam Link is anywhere close to the bulk of Steam's audience; there are a lot of people who are playing games on laptops, not gaming laptops but just laptops.

1) http://store.steampowered.com/hwsurvey/cpus/ 2) https://support.steampowered.com/kb_article.php?ref=3629-RIA...


I still find it very implausible that first mover advantage alone made Valve into a sustainable multibillion dollar company for so long with very little lock-in and very few anticonsumer practices. They have consistently outmaneuvered all their competitors for over a decade on multiple fronts. Their foray into hardware is just the most recent example. I think pointing to an outdated version of WebKit contained in the app is really grasping at straws for trying to find a way to make it look bad.




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