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trendnet
on Jan 9, 2016
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Why I Write Games in C
I think that's what most engine developers do nowadays. Sticking to some part of C++ to a point that it looks like C with classes. Hey, some don't even use STL and go with their own libraries.
jb1991
on Jan 9, 2016
[–]
I've seen Justin Frankel write that he works this way, and it has most certainly served him very very well.
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