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He brings up a bunch of things, only one of which applies to Star Citizen: the "addictive" element of collecting things. Star Citizen is a game with genuinely exciting concepts and visuals exhibited in their marketing. The "addictive" thing that appears to have driven part of their $100M fundraise is prepurchasing cool-looking spaceships.

But how would you regulate that? And what would be the impact on Lego kits, Star Wars action figures, Beanie Babies, coins, stamps, and other real-world collectibles? They have the same issues with OCD. Wouldn't it be arbitrary to limit it to software?

If found it interesting that the author left the most potentially regulatable thing about Star Citizen untouched: consumer protections for crowdfunding investments.



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