| | Ispc: Intel implicit SPMD single program multiple data compiler (pharr.org) |
| 3 points by fanf2 4 months ago | past |
|
| | The story of ispc: all the links (pharr.org) |
| 3 points by oumua_don17 6 months ago | past |
|
| | The story of ispc: origins (part 1) (2018) (pharr.org) |
| 68 points by pavlov on Oct 15, 2023 | past | 11 comments |
|
| | A Visit to the Sponza Palace’s Atrium (pharr.org) |
| 1 point by ibobev on July 11, 2023 | past |
|
| | Sampling in Floating Point (1/3): The Unit Interval (2022) (pharr.org) |
| 1 point by DoubleFree on April 15, 2023 | past |
|
| | Some News About the 4th Edition of Physically Based Rendering (pharr.org) |
| 5 points by mariuz on March 15, 2023 | past |
|
| | PBRT 4th Edition (pharr.org) |
| 3 points by oumua_don17 on Jan 16, 2023 | past |
|
| | Rendering in Camera Space(ish) (pharr.org) |
| 2 points by todsacerdoti on Jan 13, 2023 | past |
|
| | Some News About the 4th Edition of Physically Based Rendering (pharr.org) |
| 2 points by ibobev on Dec 23, 2022 | past |
|
| | New version of PBRT announced (preview of two chapters available now) (pharr.org) |
| 3 points by dartmoose on Dec 23, 2022 | past |
|
| | The Story of ispc (2018) (pharr.org) |
| 2 points by xept on Sept 1, 2022 | past |
|
| | Check_rare and making sense of unusual occurrences (pharr.org) |
| 1 point by pablode on Aug 21, 2022 | past |
|
| | Sampling in Floating Point (proper random float distributions) (pharr.org) |
| 2 points by camel-cdr on March 21, 2022 | past |
|
| | The story of ispc – Intel Implicit SPMD Program Compiler: Origins (2018) (pharr.org) |
| 2 points by codetrotter on Nov 14, 2021 | past |
|
| | Swallowing the Elephant (2018) (pharr.org) |
| 2 points by noch on Sept 29, 2020 | past |
|
| | An early release of pbrt-v4 and some notes about pbrt-GPU (pharr.org) |
| 2 points by dagmx on Aug 19, 2020 | past |
|
| | Swallowing the Elephant: All the Links (pharr.org) |
| 1 point by atesti on Jan 19, 2020 | past |
|
| | The story of ispc: all the links (2018) (pharr.org) |
| 42 points by lelf on Jan 15, 2020 | past | 4 comments |
|
| | Need for More Speed: Profiling and Optimizing the Pbrt Build (pharr.org) |
| 2 points by chubot on Dec 21, 2019 | past |
|
| | The story of ispc: retrospective (2018) (pharr.org) |
| 3 points by tosh on Dec 6, 2019 | past |
|
| | Accurate Differences of Products with Kahan's Algorithm (pharr.org) |
| 2 points by akalin on Dec 2, 2019 | past |
|
| | Accurate Differences of Products with Kahan's Algorithm (pharr.org) |
| 1 point by Impossible on Nov 8, 2019 | past |
|
| | Accurate Differences of Products with Kahan's Algorithm (pharr.org) |
| 2 points by atomlib on Nov 4, 2019 | past |
|
| | San Miguel, IRL (pharr.org) |
| 1 point by Impossible on Oct 17, 2019 | past |
|
| | [dupe] Swallowing the elephant (part 1) (pharr.org) |
| 29 points by reedlaw on Oct 24, 2018 | past | 3 comments |
|
| | The story of ISPC: origins (part 1) (pharr.org) |
| 36 points by jeffreyrogers on Oct 19, 2018 | past | 9 comments |
|
| | Physically Based Rendering, online (pharr.org) |
| 2 points by stillmotion on Oct 17, 2018 | past |
|
| | Elegy for Larrabee: autovectorization is not a programming model (pharr.org) |
| 2 points by fanf2 on Sept 11, 2018 | past |
|
| | Goodbye to Twitter (and all that) (pharr.org) |
| 4 points by dsr12 on July 17, 2018 | past |
|
| | My adventures getting Disney’s Moana island scene to render well with Pbrt (pharr.org) |
| 463 points by dsr12 on July 17, 2018 | past | 45 comments |
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| More |