one reason i dont like using the internet is because i have to read this same "oh nooo the internet is distracting" shit over and over, even on a site about programming
Well congratulations, you are the one person in the world who bothered to go dig into the network before opening the page and save him one millisecond of CPU time.
This is yet another instance of the OS reuse problem, e.g., where airports, banks, medical terminals, etc have all kinds of unwanted features because the software is based on booting a GUI OS desktop and using hacks to make it display the program. Not valid engineering of course.
Yes, it would obviously be much more "valid engineering" to have each of these devices have their own custom, invariably much buggier and crappier, OS.
covid isn't going to reach some new all time high infection rate because one monitoring system in one state was down for a few weeks (if that's the sentiment here. article doesn't load)
People trust by default, when there's no big flashing red warning sign.
People trust when there seems to be no alternative since no bank is competing on the finer points of security.
People trust when it looks like others trust, because there's safety in numbers.
People trust something more the longer they use it without it biting them.
All these heuristics can be wrong, but they're more practical than a theoretical analysis. Trying to reason about things going wrong is too much effort and can easily leave out a crucial factor.
RPG games are terrible, invalid engineering. Insufferable garbage. They are about as fun as watching ads on 90s television, which is admittedly possibly better than staring at a brick wall. You will never have an RPG where it feels like you're playing the "Role", because what you are really doing is trying to walk in the right spot to trigger a switch. You will always see one way to "solve" a "problem" in any given situation that was just story-told to you, but the author preconceived a finite set of solutions (i.e., one) for you that can only be expressed by stepping in a certain coordinate bound. And this is just the tip of the iceberg concerning a real RPG. Most add all kinds of useless crap on top of this: like leveling systems, grinding, and purchasing things to make your weapon better (not even talking about microtransactions. I mean getting 100 gold to get item x to get item y to get a weapon you need to get to the next area). If a game needs to be so cluttered with emulating an open world with all kinds of details (in practice, these will all be thinly-veield consumeristic nonsense like getting a flower to use to craft or trade), it better be an Epic, and took multiple decades to create, not every single game a studio churns out every year. If it is not worth your time to build an actual interesting open world with an actual meaning (aside from consume product) behind the entities in said world, it's not worth my time to explore it; i will skip through everything, installing hack to skip forced dialog, etc, like every other game.
Granted, in Nethack you "Role Play" as a murderhobo, so it's not quite the narrative focus you are looking for, but if you want multiple ways to solve problems it has an incredible amount of player fuckery built in from decades of development.
Well, the logical nature of the computer is leaking through.
What you are complaining about is that there are discrete states in the game or better yet, that it's a huge mess of sharp edges rather than smooth curves like the real world.