If the devkit is a DTL-H, the instructions are pretty much the same as retail systems. For DTL-T (e.g. DTL-T10000 or DTL-T15000), there is lots of info here, including a link to a disassembly guide: https://archive.org/details/ps2_tool_guide/
Thats awesome. And yeah I have both a TOOL and a TEST, the TOOL is the problem child the TEST works a treat. Both of them have been officially destroyed and I tend to get a bit antsy about letting them show in public.
PhyreEngine doesn't use .NET, and it is written in C++ (with optional Lua for scripting). You might be thinking of PlayStation Mobile, which does use .NET for scripting.
The TI Nspire CX II supports Python. However, I'm not aware if they backported the feature to the older models… In any case, micropython can be run on all models with Ndless.