At Resolve we’re building the future of efficient communication using immersive technology like VR and AR. Resolve helps bridge the communication gap between people who operate buildings and those who design and build them. We've built an enterprise-grade VR application for reviewing industrial facilities on wireless VR devices like the Oculus Quest - our customers love it because it just works even with large, complex 3D building models with over 500M polygons.
From data centers to cutting-edge biopharma facilities, Resolve provides a collaborative virtual environment for operations & maintenance teams to review and interact with 3D building models at full scale - decreasing late stage changes during the construction process and delivering a safer, more easily operable building.
We need an engineer with deep Unity experience who will help us take the Resolve VR experience to the next level. You will work on a variety of components including optimizing code to stay within framerate and memory constraints, architecting C# applications, networking (avatars, VoIP, synced state), and implementing VR interfaces from mock ups.
Where did the author get the info that this is open source? I haven't seen Unity state anywhere that this tool we be open source.
I could see them giving source code to people who pay for some enterprise license, but I doubt it will be open source. At least not the part that extracts data from BIM software.
Unless you've tried it, I think it's really unfair to say Go is a modest improvement. The optics for one are much better than even the rift - not to mention you don't get dust inside the headset to ruin the experience.
Go also has a Snapdragon 821 for ONLY VR. The GearVR was sharing resources with a ton of other garbage background processes that Go doesn't need to worry about. And the thermal performance is also way better.
Finally, you can get Oculus Go to run at 72Hz which is a way more comfortable experience than GearVR.
So you get a lot more than your phone can give you for 25% of the cost.
Sadly the Snapdragon is woefully underspecced in it's video decode capability - tops out at 4K which is less than ideal - 5K HEVC are already popular and a noticeable improvement for VR video.
I don't think it's all that popular yet, most 360 content I see is 4K and anything better than that is fairly rare. I do agree it's needed but especially for mobile VR storage requirements are also an issue that keeps people from releasing at better quality.
I bought one this morning (heck, I actually bought two- got lucky at Best Buy) I agree it's better than the GearVR, but it still seems only modestly better to me- I agree the optics are definitely better.
As you say, it's a good deal given the modest price point.
InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual reality. Challenges we're working on: networked VR experiences, mesh optimization for smooth VR performance, novel VR user interfaces, data analytics of user interactions in VR, and making the development of VR experiences as accessible as possible to anyone who can generate 3D content.
--What We're Looking For--
3D Graphics engineer - lead development of mesh exporters and optimization pipeline. You should be comfortable manipulating and visualizing mesh data.
Full Stack Dev - someone who can help improve our API and implement simple, but elegant front end interfaces for our users to upload and preview content on.
Our stack: node, mongo, react, threejs, AWS (S3, EC2, SQS), Heroku
If you're interested you can apply below or contact me directly: angel@insitevr.com
InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual reality. Challenges we're working on: networked VR experiences, efficient mesh compression for smooth VR performance, novel VR user interfaces, data analytics of user interactions in VR, and making the development of VR experiences as accessible as possible to anyone who can generate 3D content.
--What We're Looking For--
Full Stack Dev - someone who can help improve our API and implement simple, but elegant front end interfaces for our users to upload and preview content on.
i think points 4 and 5 are massive ones that people aren't seeing past. The GearVR was better than cardboard because of the improved IMU + scheduling preemption. These are things people always glaze over because they're obviously too technical for consumers to care about.
Now Google is setting a standard and while before there was no reason for VR ready IMUs in phones, now phones will have the proper heardware and Anrdoid N low latency mode to hopefully make them as capable as an S7+GearVR out of the box. This integration is a massive step in the right direction. It's VR pushing manufacturers to reconsider what the "basic" phone looks like.
InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual reality. Challenges we're working on: networked VR experiences, efficient mesh compression for smooth VR performance, novel VR user interfaces, data analytics of user interactions in VR, and making the development of VR experiences as accessible as possible to anyone who can generate 3D content.
--What We're Looking For--
Unity Dev - We're looking for a unity developer in NYC to help improve our VR app.
Graphics engineer - build upon our existing mesh optimization framework.
Dev Ops - help us refine and scale our cloud based mesh processing pipeline.
Sales BDR - Bring VR to every architecture and construction firm in the world.
Some of the challenges you’ll be tackling: destroying draw calls that don’t need to exist, implementing easy to use VR interfaces, improving Unity interface with our cloud based mesh optimization pipeline, and optimizing our VR app with both pre-processing and realtime techniques.
-- What We Do --
InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual reality. Challenges we're working on: networked VR experiences, efficient mesh compression for smooth VR performance, novel VR user interfaces, data analytics of user interactions in VR, and making the development of VR experiences as accessible as possible to anyone who can generate 3D content.
--What We're Looking For--
Unity Dev - We're looking for a unity developer in NYC to help improve our VR app.
Graphics engineer - build upon our existing mesh optimization framework.
Some of the challenges you’ll be tackling: destroying draw calls that don’t need to exist, implementing easy to use VR interfaces, improving Unity interface with our cloud based mesh optimization pipeline, and optimizing our VR app with both pre-processing and realtime techniques.
> We've already had AR. It was called "Google Glass".
That's a poor outlook IMO and a mindset that would kill innovation. Hadn't there been plenty of touch screen/smartphones before the iPhone? Failure doesn't indicate the end of technology, but a good opportunity to improve.
InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual reality.
Challenges we're working on: networked VR experiences, efficient mesh compression for smooth VR performance, novel VR user interfaces, data analytics of user interactions in VR, and making the development of VR experiences as accessible as possible to anyone who can generate 3D content.
--What We're Looking For--
Unity Dev - We're looking for a unity developer in NYC to help improve our VR app.
Graphics engineer - build upon our existing mesh optimization framework.
Some of the challenges you’ll be tackling: destroying draw calls that don’t need to exist, implementing easy to use VR interfaces, improving Unity interface with our cloud based mesh optimization pipeline, and optimizing our VR app with both pre-processing and realtime techniques.
At Resolve we’re building the future of efficient communication using immersive technology like VR and AR. Resolve helps bridge the communication gap between people who operate buildings and those who design and build them. We've built an enterprise-grade VR application for reviewing industrial facilities on wireless VR devices like the Oculus Quest - our customers love it because it just works even with large, complex 3D building models with over 500M polygons.
From data centers to cutting-edge biopharma facilities, Resolve provides a collaborative virtual environment for operations & maintenance teams to review and interact with 3D building models at full scale - decreasing late stage changes during the construction process and delivering a safer, more easily operable building.
We need an engineer with deep Unity experience who will help us take the Resolve VR experience to the next level. You will work on a variety of components including optimizing code to stay within framerate and memory constraints, architecting C# applications, networking (avatars, VoIP, synced state), and implementing VR interfaces from mock ups.
Apply here: https://www.workatastartup.com/jobs/43673