"Sculpting" as used here just feels like a pretentious euphemism for "vibing" as opposed to what actual sculpting is like (hint: it would be akin to... dramatic pause... writing code)
Brb, just rolled my eyes so hard that I'm now staring at my own visual cortex
All the GitHub links on your extension page are borked (including issues)
From the look of the associated domain it looks like you're going full product, best of luck
I'm a huge proponent of graph & visual analysis of complex systems - would have loved to try this out, but will always skip closed source editor extensions (especially in the age of widespread npm supply chain attacks & vibe coding)
I’m confused - is it the actual source code, or minified/bundled code? I don’t think those two are the same thing - unless of course you write your code minified. That would be really impressive.
Is it any more effective than (say) messing with its recognition so that any attempt to deepfake just ends up as garbled nonsense?
Can't help wondering if the censor models get tweaked more frequently and aggressively (also presumedly easier to low-pass on a detector than a generator, since lossiness doesn't impact final image)
and who decides if I want to use a knife to cut mushrooms instead? see where I am going, there are (or could exist) legit cases when you need to use it in a non-standard way, one that the model authors didn't anticipate.
Was offline and had no tech people or resources around, but got access to an unused 286 which booted into a mysterious "C:\" prompt
Slowly worked out how navigate the system, then tried running the various built in things I found
One of these was QBASIC.
Started reading through and messing with the example games which were part of the built-in QBASIC in MS-DOS
Reverse engineering how they worked gave a lot of the core concepts (variables, loops, procedures)
After writing a few (very) naff text adventures I stumbled across the intriguingly named "DEBUG" tool
Used debug to step through some of the other built in MSDOS utilities and try to work out what the mysterious symbols were doing (how I learnt assembler and machine code)
Later when I finally found BBSs I started debugging/disassembling some of the BBS mini-demos which were ubiquitous those days, which introduced me to manipulating graphical memory etc..
The smaller size of these, and fact that they were generally coded in assembler was much more useful than reading through compiled code
I do not recommend writing assembler in DEBUG, but wouldn't trade in the learning I got from exploring a total black box with no references or learning resources (beyond time and curiosity)
Happy to see a shoutout to QBASIC in this thread. That was my first programming language, taught in 10th grade intro to programming. I loved it! I then took C++ at the local community college then AP Comp Sci in 12th grade.
Brb, just rolled my eyes so hard that I'm now staring at my own visual cortex
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