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I had a case in my job of an HR guy that was so bad a communication everything was super confusing and we always had issues and tension. Once GPT came out he clearly just copy / pasted LLM output and I was very conflicted because it felt insulting but it was the first time I was actually able to understand what he intended to say...

I sadly would prefer LLM output over prompt because I'm pretty sure the prompting was a process with him he would prompt, get a bad LLM output, seeing the LLM wasn't understanding force him to clarify and we ended up with actually understandable content.


Naming things is my principal use for AI, I don't always pick a name from the suggested ones but it sure help me find better ones.


It is definitly worth it, and moving to rust because compile times are too slow ? This can't be the main reason for the switch


Indeed. Rust compile times are shockingly bad, especially compared to Zig.


Also this works on node too now, don't sleep on node improvements


Nothing, Deno raised capital back in 22

https://deno.com/blog/series-a


Node supports ts natively now though.


even enums? last I tested, it did type-stripping only.

And looking ad docs, it seems it only has partial support still: https://nodejs.org/api/typescript.html

> To use TypeScript with full support for all TypeScript features, including tsconfig.json, you can use a third-party package. These instructions use tsx as an example but there are many other similar libraries available.


And this partial support is fairly recent. If it says anything other than "ts is fully supported exactly the same as js" then I'm gonna pass on ts.


TurtleWoW wasn't a simple copy of the original game, you can see this as a legit extension it's a lot of work.

Sure it's no way comparable to the initial work of the original game but it's short sighted to think it's just a rip-off


I agree with your first statement, this match what I've witness when I learned coding by doing my own private sever.

But I can ensure you that my motivation wasn't money, and I don't think it's the case for most starting projects. How ever, with success come temptation, also if you can easily justify getting some cash

I could hire some dev, I could get a better server, do some promotion, etc...

And then when money arrive it's hard not to feel all your hard work doesn't deserve a bit of the share.

To me the main issue is that there is no legitimate way to license blizz IP and give back a share.

TurtleWoW wasn't a simple "recycle the content and don't pay for retail" type, and those are actually a lot of work interesting take on the classic game.

It's a shame there are no good legal way to make a legit business to explore those ideas more seriously and for the "private server scene" to grow up in it.


Yes, sorry.

I didn't mean that it was cashgrab for everyone hosting own wow server.

Many was great and great people.

Yes, Blizzard didn't want a hassle with licenses or maybe because they were toxic company from beginning. Remember lawsuits for sexual attacks in their offices, suicide on their meetings etc.

Ridiculous company.

If I can compare it with let's say, Ultima Online.

Dev community is cooperative to highest levels. People are making opensource servers and multiple opensource or free clients. And plugins.

And most played Ultima Online server has some type of licensing agreement with current IP owners.


I work on a ~9y old nodejs codebase, have none of those issues, we have 8 dependencies, this is fully resolved tree.

One to generate zip files, one for markdown parsing, connecting to postgres, etc... most of them have no sub dependencies.

We always reach out first to what nodejs lib have, try to glue ourself small specific piece of code when needed.

The app is very stable and we have very few frustrations I used to have before. Note that we used to have way more but bit by bit removed them.

Now I would whitelist anything from the deno std* lib, they did a great job with that, even if you don't use Deno, with what ever your runtime provide plus deno std you never need more than a few packages to build anything.

JS is doing pretty good if you are mindful about it.


What do you use for testing? Built-in test runner?

I have a few projects that use mocha, and I recently noticed that several vulnerabilities come from its transitive dependencies, and there is no easy fix today. The project hasn't seen updates for a while. Makes me wonder if I should just ditch mocha completely.


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