It would have been fun to see how AI generated voice (like https://www.enginn.tech ) could be integrated as well (and have an estimate of how much time it saves)
Eh they're forcing people to use a plugin which uses their servers/magic. The real revolution will happen (eventually) with open source models that either run on the player's machine or tools that are used to generate at build time.
I guess it's probably something along the lines of "LaMDA: Language Models for Dialog Applications" (see https://arxiv.org/abs/2201.08239 ). Given that the three first authors are part of the team at Character.ai (see https://beta.character.ai/help)
Although they should not dismiss it at all as it can lead to extremely successful companies. I have Dataiku or UIPath (they did it for years) as good examples. They leveraged their existing customers to test their first product, with success.
That is true up to a certain point (for instance, in my experience, having bounding boxes that are not pixel-perfect acts as a regularizer), but there is also a good chance that you are mislabelling edge cases, situations that happen rarely, and that definitely hurts the performance of the neural network to make a correct prediction on these difficult / uncommon scenarios.