>For instance, suppose we push 200 operands onto the stack
Then you're already doing something gravely wrong. The data stack should not be used like a data structure. That would be analagous to passing 200 arguments to a function.
PostScript has a special data type called a "mark" just for making dynamically sized arrays. So in PostScript when you see:
[ 1 2 3 ]
What actually happens is that "[" simply pushes a "mark", 1 2 and 3 push numbers (or you could execute any code that pushed any number of any kind of object, including nested arrays and dictionaries), and "]" does the equivalent of "counttomark array astore exch pop" where "counttomark" pushes 3 (the number of items after the mark), "array" consumes 3 and returns an an empty array of 3 elements, and "astore" pops the array, consumes as many stack elements as it is long, puts them into place in the array, and then pushes the modified array back on the stack, then "exch pop" discards the mark and keeps the array.
But you're right, no Forth programmer in their right mind would push 200 items on the stack, and Forth doesn't have a "mark" type (or rather, it doesn't tag objects on the stack with their type like PostScript and Lisp do, so there is no telling the difference between a mark and other types).
Neocities for me is like picking up a game I used to love as a child. There are about 20 minutes of "OMG yes, this is what I have been wanting" and then you very quickly get bored and realize there isn't actually very much special or desirable about this old stuff. It was so great back then because it was new and novel. Once it stops being something to explore and be surprised by, the value is gone.
Yeah, it's like when Blizzard brought out World of Warcraft Classic for the people clamoring for Vanilla WoW...
Most people didn't remember that classic WoW was awful compared to modern WoW. It was ground-breaking for its time, for sure, but there were so many features added in later expansions that made major differences in quality of life.
One of the things that made WoW so great was how massive and open the world was. In 2004, it was incredibly impressive that you could travel across a continent and never have a single loading screen, and that you could have over 100 players all in one spot. But over 15 years later, those defining features were no longer defining. Everything that made WoW great in 2004 is now basically the baseline of expectations for any new game.
I don't find this is true because I see the updates from the people I follow as they're adding stuff over time. For casual browsing without building relationships or a follow-list, I agree it's not as good as e.g. Reddit or whatever.
Nah, trying to browse individual Neocities sites always feels like a chore. There are too many sites that have barely any content. I'm talking about 1 line of HTML.
It reminds me of those online dating profiles where there's no description besides "I'll fill this out later".
This article has made me realize that perhaps trends in computing are not headed in any particular direction. Perhaps they are headed in every direction.
The author's description of his computing life couldn't sound more alien to me. I put thought into my file organization, and prefer files to "fragments." I don't have anything but a couple of my most oft-used shortcuts on my desktop. I only keep files in my downloads folder if I suspect I'll be needing archives or installers again. I don't use webapps. Any of them. I don't allow javascript to run in my browser unless a site I trust needs it for something that makes sense.
The desktop suits me just fine and the browser is becoming less and less relevant to me as it trends toward things I find uninteresting and not useful.