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Had to Google this one: Richard M. Stallman.


gnu.org - contains everything you need to research his philosophy.

stallman.org - personal website, contains a lot of opinion, but I absolutely respect this man in all what he says.

emacs.org (redirects to https://www.gnu.org/software/emacs/) - his non-philosophical work, one of two mainstream text editors for *nix.


I am missing what the author thinks the "right" kind of AI is.

Clearly AI can be used for creative purposes, and technology has indeed disrupted memory and attention span.

It will however be the way forward so it might be better to envision a future in which AI is used positively and work towards that instead.


Have you ever been very ill, or ill for longer periods of time? My guess is that much of a fear of death is a fear of the unknown, and a fear of unknown suffering.

People who have been deathly or chronically ill have less fear of death than those who have been healthy most of their lives, partly because they know suffering, and partly because death can be promise of a future relief rather than a punishment for them.


I don’t think that’s relevant. The fear here is fear of oblivion, of not existing, not fear of pain


I agree that many topics are hard to explain to a five year old, but ELI5 can be very helpful in forcing people to simplify their writing. Many people explain things in an unnecessarily complex way, and ELI5 at least makes them think about the target audience.


I still believe that for the masses (think console gamers and pc gamers without the gaming rig) cloud gaming will be the future.

I've been playing fps/rts/rpg games through GeForce Now on a MacBook M1 and so far there's few obvious drawbacks - good internet required, slight input lag which can be annoying for some FPS games sure, and not all games are available yet - but for those who only play a few games regularly, it's also much better than running the game on an i3/i5 Windows laptop.


I agree, the prospects for cloud gaming do seem promising. However, we can't forget that in VR, latency is a much more important factor. One solution could be for companies to establish datacenters near high-population areas to guarantee low latency. But, I believe a more effective approach might involve advanced foveated rendering coupled with technologies like DLSS. At present, it seems like a viable strategy for both Apple and Meta would be to sell "boxes" equipped with console-grade hardware that can wirelessly connect to their headsets, providing additional compute.


> I agree, the prospects for cloud gaming do seem promising.

Every attempt so far has failed, spectacularly. What is promising about that?


GeForce Now, Luna, Xbox Cloud Streaming, PS Cloud, Shadow, and a few others are still around. GeForce Now is especially awesome, being Nvidia's own offering with access to their latest GPUs at a very reasonable price point.

After thirty years of desktop gaming PCs, I sold mine and just use GFN now. It's completely silent (no fan), minor lag (only matters for competitive shooters), and much cheaper than maintaining a high end gaming rig.

Compared to consoles, it has much better graphics, can be played anywhere where you have good internet, supports mouse/keyboard, ultrawide, 120Hz, etc.

Compared to the Stream Deck, it has much better graphics, much longer battery life (it's just streaming video, not rendering on device), and no heat or fan noise. I also sold my Steam Deck because GFN plus a streaming portable (Logitech gCloud) was way more ergonomic.

Did cloud streaming really fail, or is it just a niche? It's come a long way since OnLive. Stadia was a royal fuckup but not because of its technology; Google just had no idea how PC gaming culture works. Their competitors are still around and doing fine, if not making billions.

It is still a very useful tech that I use daily.


My guess it's a result of the correlation between senior living, loneliness & addictive behaviours.

The role of loneliness and self-control in predicting problem gambling behaviour: https://search.informit.org/doi/abs/10.3316/INFORMIT.8591559...

Social isolation and loneliness: the new geriatric giants: https://www.cfp.ca/content/66/3/176.full


A great thought, but much of our waste is outright dangerous to animals. Think sharp half-opened cans that bears cut their tongues on, plastic multipack can straps that the necks of smaller animals get stuck in.

If you want to make waste accessible, you'll have to separate it into stuff safe for animals, and the rest, and since many tourists can hardly clean up after themselves, this seems like a herculean task to me. Plus encouraging possibly dangerous animals to get close to human areas might not be the smartest thing to do.


Streaming clients like GeForce Now have come a long way if you want to play games as a Mac user. It's what I use to play Satisfactory and it works really well in my opinion.


At risk of sounding like a SJW here, I think it's an interesting point you made that merits further discussion.

It seems to me that you're arguing about blind people as a market segment. By virtue of being blind there might always be products that blind people just won't benefit from, I get that.

But there's a reason (offline) accessibility is regulated by law and somewhat incorporated into daily life (e.g. wheelchair ramps). If it weren't, blind people (and others with disabilities) would be even more marginalized than they already are.

Would it be okay if Walmart made their stores inaccessible to blind people? I guess they already do, it seems pretty difficult to navigate those aisles with product tags.

While modern life outside of the internet has been developed for a long time, the internet is still relatively fresh, and making sure those who are blind aren't prevented from participating in the internet is generally a good thing, I think.

But perhaps your stance is that the problems of those with disabilities should not be the responsibility of those who do not have those problems, which is a valid argument.

Alt tags don't change whether blind people can see and they're not supposed to either, but they do allow people who would otherwise be prevented from being a customer, to be one.

You don't have to sell paintings to blind people, but they do buy them; 3D paintings, extra-textured paintings, even paintings with braille.

Selling charts to visualize data is a certain way of making data more accessible to certain customers, why not extend that to the visually impaired?

>Just because some people can't use a product, doesn't mean you shouldn't be allowed to sell it.

You're definitely allowed to sell a product, the question is: should you be allowed to exclude potential customers based on factors they cannot control? Marginalized groups have better lives than they used to in history, but I'd argue a lot of progress can still be made.

Whether the onus should be on the people (blind or not) themselves, corporations or the government, is a very different discussion about responsibility and the limits of choice that I'm not gonna go into here.

Again, I do see your point as well. Just wanted to point out some things.


"Selling charts to visualize data is a certain way of making data more accessible to certain customers, why not extend that to the visually impaired?" Royally messing up a product for the blind by not hiring real blind people would be worse. Without the market data that this would help the product survive, it's hard to take this as seriously as it demands. There's a reason people build for people like themselves - it's surprisingly easy to get things wrong for people unlike you


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