Hacker Newsnew | past | comments | ask | show | jobs | submit | bauble's commentslogin

This reminds me of how I'll sometimes be deep in thought, and someone will yap "Wacha thinking about?" and it sort of snaps me back into the world of language, and I begin the laborious task of translating a long train of thought into English, which is interpreted by my interlocutor as resistance or an attempt to deceive them about my thoughts. To some people, thinking without using language is a foreign concept.

My last Windows machine is for games. Hopefully I'll be able to get a Steam machine for an easy exit. If a game doesn't run on it, I won't buy or play it.


Before making the first shot, turn around and face backwards. Shoot back and to the left toward the barrier. After the ball ricochets, it should hit the downward-angled barrier on the opposite side and hop over it to the end section, where it's not too hard to sink the ball with three or four more shots.


Only if you view the label as accurate, which you really, really should not.


If an account claims to be a bot, I don't see much downside in assuming it's true?


I'm referring to the tag that Youtube is going to assign automatically.


This isn't possible on Youtube right now. The automatic tools for detecting LLM-generated content have far too many false positives. And obviously no one is going to pay an army of people to curate the content. The best thing right now is to rely on the reputation of individual channels that you are personally familiar with.

Youtube's automatically applied label will be worse than useless unless they've made some remarkable breakthrough, which I doubt. They'd be better off just using creator-applied labels, and of course if they would label anything that Youtube itself contaminated with automatic translations or its ilk, that would be good too.


Maybe they could hand out lifetime bans to people who upload untagged AI music? Obviously that wouldn't eliminate the problem, but I could see it helping.


I would support a law that requires all AI generated content to be tagged, labeled, or watermarked as AI.


> This isn't possible on Youtube right now.

Well, theoretically you could build a service providing blocklists, and users could subscribe to such blocklists with a browser extension blocking accounts. Basically Sponsorblock or Blocktogether for Twitter, with individual users flagging accounts for slopaganda, content theft, rage / engagement bait and other issues.

Unfortunately, it's way, way too likely that you'll run into some sort of bot detection on Youtube's side and I've seen more than enough horror stories about people getting fucked over and getting their entire Google account perma-banned with no way of recovery.


There is https://aisloplist.com/ that works pretty much like you have described.


You're correct; it's a misuse of the term. Better terms would be embargo, quarantine, or just delay.


I'm staring at the EOL of Windows 10, which I use on my game machine. I'll happily get one of the cubes for my next box. I'd like this to be the end of my Windows usage.


You did say "I'd like this to be the end of my Windows usage." Even so, if you're not ready to move tomorrow, you can give up some privacy for the next year and continue to get patches by logging in to Microsoft. Windows 10 LTSC is a possibility if you somehow qualify for a license, although there's no guarantee the latest Nvidia drivers will work on it, some version of them will, or you can punt and run Linux on your current PC until the steam cube comes out. Pick a Linux distribution you like and run Steam, or go down the rabbit hole of running native Steam OS.

I personally preferred Fedora for this but mostly because my employer is a redhat shop. It's not otherwise (as far as I know) any better or worse than any other distro for gaming.


I game exclusively on my Linux desktop (for the few games I play). Everything works flawlessly with Proton.


This is so much nonsense. Contracts and interfaces have little to do with OOP. If you don't like inheritance, then talk about OOP. It's fine. Many people, including myself, don't like inheritance. On the other hand, if it's interfaces and contracts that have you bothered, parse-dont-validate to your heart's content. If the domain allows it. Just don't drag unrelated concepts into this particular discussion.


OOP is about messages according to the inventor - messages are about the interface. People get confused with objects which languages without messages don't have (you can get them, but they are not first class in the language)

Even plain objects though, the point isn't the inheritance! The point is to put an interface on the data. Inheritance is sometimes useful because, but there is a reason we keep screaming "prefer composition to inheritance" (even though few listen)


Just noticed that I wasn't clear - there are languages that have OBJECTS that do not do message passing. Message passing seems to be dynamic (duck type) function calls, which is debatable if it is worth it over static typing. You can get message passing in any language, but it is a lot more work and of questionable benefit vs static interfaces (there are pros and cons)


I agree with you, that inheritance isn't all of OOP, but I think it is one of THE unique selling point of OOP. All the other things like abstraction, interfaces, encapsulation, polymorphy, etc. all exist(ed) before and without OOP.


Humans are the worst programmers, except for all other programmers.


Is that the new button that's been popping up? And here I was blaming SponsorBlock.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: