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Imagine believing near-universal access to creative tools for individuals is a bad thing. What? The gatekeeping and condescension this article contains scream old corporate "music" man yelling at clouds. Embarrassing. Probably just mad the kids he usually lectures got sick of hearing about how their digital signal flow wont ever sound as good as his 67 tube marshall stack.


> I think there's a nuance in this that's easy to be missed. It's possible to care about the quality of your work but not care about the various forms of insanity in your management chain.

Yes, exactly! I've found this to be the main cause of my own burnout, caring too much about the background noise and not focusing enough on the parts of the job that I actually enjoy and do well. When I stopped caring so much about all the chatter in slack and jira, all-hands meetings, etc.. and spent all my time at my desk closing tickets assigned to me, and nothing more, things got better.

> People who care too much also complain too much.

I agree but I've also witnessed other devs burn out who just decided everything was their problem and tried way to hard to please everyone with a problem. Rather than complaining they imploded.


Yes, ortholinear is the way.. add a slight split for ergonomics and I will buy one instantly. I have the atreus as well and use it as my daily driver (removed 6 of the keys (3 bottom left & right) and taped over the holes.). With QMK, combo keys, it's a great experience but I miss the low profile keybed sometimes.

I don't think one realizes until you try an ortholinear keyboard with some ergonomic split just how uncomfortable the angled/rectangular style keyboards are. My hands, wrists and forearms have never felt better, as someone who is typing 8+ hours a day.


I wonder what examples of those in the 'wearables' category might be that are putting them ahead of the curve?


I was curious too, Here are the products under wearable categories[1] on indie hackers.

Very few of them which make revenue has something to do with apps/data on wearable, Most them listed in that category have nothing to do with wearables.

[1] https://www.indiehackers.com/products?category=wearables


Seems like that's been done pretty well with all the wrappers, tui and gui's available.. what else is needed?


All the things built on top are limited to the things their creators decided were needed. They'll never be as powerful as git itself.

I want a successor to git that provides as much or more power but with the intuitive usability.

Is that so much to ask? (I joke)


I've been slowly teaching myself electronics for the last three years. Started by building electronics kits and gradually over time you start to see similarities between the circuits and questions arise..

Why are there small value capacitors near all the power inputs on the various chips? Why do many of the inputs and outputs have the similar value resistors right near them? What are these diodes doing, going from ground towards the power output?

Curiosity leads to understanding, leads to pattern recognition, leads to greater understanding, and so on.. Now I'm building my own circuits from scratch and routing custom boards in KiCad and it just seems like second nature almost. There are still SO many mysteries and so much more to learn, but once you begin to understand the basics that knowledge allows the next step and so on.. I think all you really need to get started is a soldering iron (get one with adjustable temperature, I love my Hakko but started with a cheaper one), decent multimeter (The UT61E is really great and cheap) and some leaded solder (just don't eat it).. There are cheap digital handh-held scopes these days too and you don't HAVE to have a scope right away.

Components are cheap (check tayda electronics) and it's endlessly fun, especially for those with a side gig working on the computer all the time. I find having something 'real' I can tinker with a great hobby and don't see myself ever stopping at this point.


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