Not to mention there are some significant performance issues on aarch64. Love2D, a popular game framework, opted to not use JIT on macOS for this reason.
This is strictly about how much memory LuaJIT can address on that platform. There’s no “significant performance issues”. If your workload fits inside 2 GiB (IIRC) it will be fast. LuaJIT is a world class JIT.
For a long time a new garbage collector has been an open issue for LuaJIT, which would fix this particular issue, and make the language even faster. Last I checked this was actively being worked on.
> If your workload fits inside 2 GiB (IIRC) it will be fast.
This has nothing to do with the issue being mentioned here.
You are understating the severity of this issue and seem to be confusing it with a different issue that is no longer relevant in 2.1.
The premise of the wiki is interesting, though I do think it’s lacking in variety from what I’ve seen so far. It seems to cater towards very niche part of internet culture aesthetics. There’s still definitely a couple of good reads though!
So YouTube does this to comply with EUs new directive? Isn’t this beyond Google then, and we’re starting to see similar methods for user verification on other video-on-demand platforms?
What’s up with these horribly out-of-touch privacy/license EU directives...
I’m curious how you’ve even achieved $100 per day. Did you have a sizeable following on social media or an email list to get your first customers? I wouldn’t call any of these milestones “small” or “easy”, that’s just ridiculous.
No, actually I didn't have any twitter followers and no email list aswell. I did few things right. I didn't mean the goal was very easy but because I set it relatively small instead settings it very big. This helped a lot.
First of all, thanks for taking interest in the project. I wasn't quite expecting someone posting it to HN. suomi.dev is a two week project into learning Elixir language, and as such, I wouldn't recommend using it as-is without auditing the source code first. Unfortunately the locale is hard-coded into the application layer itself, so skimming through the controllers or html templates for example could be a bit difficult for someone who doesn't understand Finnish.
You're not the only person to raise interest for a drop-in "HN-like" platform for their specific purpose though, so I'm considering turning the project to be more adaptable.
If you're not planning to use the current version of the project for anything _too_ serious, I could possibly work on a separate branch where I'll translate it to English. How's that sound?
Not to mention there are some significant performance issues on aarch64. Love2D, a popular game framework, opted to not use JIT on macOS for this reason.
https://github.com/LuaJIT/LuaJIT/issues/285