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Secondly, I remember watching a few months ago a video from Michael Penn, about something called Padé Approximations: Pade Approximation – unfortunately missed in most Caclulus courses. It was a subject worth exploring.


Two points

It is strange that the "entry level" computer in 2024 competes and sometimes wins against the 2022 fully-decked out M2 and the original M1 Ultra.

The M3 Pro had a DECREASE in number of P-cores compared to the M2 Pro.

That was very strange and unexplainable.


Best explanation would seem to be a rebalancing to increase efficiency - the M3 Pro was basically the same performance as the M2 Pro but at much greater energy efficiency. Now the M4 Pro has increased the performance again (I assume at a similar power draw as the M3 Pro)


I don’t know who was it .. but I heard some YouTuber suggesting it might have been a commercial decision to further distinguish between the pro and max / ultra versions of their chips. Which.. sucks but makes sense.


This guy can summarize other Apple news sites and extract concise info.

Click on his other links at the bottom.

For Apple fanboys, perhaps no info... but a quick summary for those thinking about a Mac is welcome


For an article like this, what is the difference between a service and a microservice?

Seems to lots of space between monolith and microservice


Not disagreeing with you, but do you have a link on process which includes your callouts would work for micro services?


Let the (verbal) battle begin...


Another shout out to Emmy Noether's (First) theorem.

Informally stated, if a system has a continuous symmetry property, then there are corresponding quantities whose values are conserved.

As an illustration, if a physical system behaves the same regardless of how it is oriented in space, angular momentum of the system must be conserved, as a consequence of its laws of motion.

Another illustration, if a physical process exhibits the same outcomes regardless of place or time, then linear momentum and energy must be conserved.

It is regarded as the foundation of particle physics


If you are not writing the GPU kernel, just use a high level language which wraps up the CUDA, Metal, or whatever.

https://julialang.org https://juliagpu.org


The big problem I've had historically with non-native CUDA wrappers is that they always seem to omit or bug some feature that is critical for my application, and the amount of debugging pain and implementation or bugfix work to get around this problem exceeds the effort "savings" of a high level interface by an order of magnitude or three.


Could it look less like the T800 from Terminator ?


Re: SIMD

Suggest you look at the Julia Language, a high-level but still capable of C-like speed.

It has built in support for SIMD (and GPU) processing.

Julia is designed to support Scientific Computing, with a growing library spanning different domains.

https://docs.julialang.org/en/v1/


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