Trying to build a cross platform (including mobile) classic RPG with procedurally generated maps using Rust.
So far it's playable but not much more. Currently working on more exciting map generation using wave function collapse.
https://github.com/larsjarlvik/webgl-gltf
Demo: https://larsjarlvik.github.io/?model=robot
Trying to build a cross platform (including mobile) classic RPG with procedurally generated maps using Rust.
So far it's playable but not much more. Currently working on more exciting map generation using wave function collapse.