| 1. | | Power of Methaphor: Jungian archetypes in movies (mikehill.design) |
| 2 points by kemenaran on Aug 24, 2023 | past |
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| 2. | | Where are the string tables? OMG (daid.github.io) |
| 2 points by kemenaran on April 6, 2022 | past |
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| 3. | | We Deserve Better (deprogrammaticaipsum.com) |
| 2 points by kemenaran on March 9, 2022 | past |
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| 4. | | The Fremen Mirage: The Case of the Roman Empire (acoup.blog) |
| 1 point by kemenaran on June 14, 2021 | past |
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| 5. | | Fighting Conway’s Law: The Reality of Feature Teams (medium.com/swlh) |
| 2 points by kemenaran on Dec 27, 2020 | past |
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| 6. | | Where do null-terminated strings come from (tive.org) |
| 3 points by kemenaran on Nov 29, 2020 | past |
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| 7. | | Firefox 83 enables Webrender on macOS and older Windows (hacks.mozilla.org) |
| 3 points by kemenaran on Nov 17, 2020 | past | 1 comment |
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| 8. | | The Structure of Zelda: Link's Awakening Overworld Map (winosx.com) |
| 1 point by kemenaran on Aug 7, 2020 | past |
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| 9. | | The Strange Case of the Obfuscated(?) Zelda DX ROM (drenn1.github.io) |
| 1 point by kemenaran on Aug 3, 2020 | past |
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| 10. | | Link's Awakening disassembly reached source shiftability (winosx.com) |
| 1 point by kemenaran on June 18, 2020 | past |
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| 11. | | The 5-Year Anniversary of Zelda Oracles-Disassembly (drenn1.github.io) |
| 1 point by kemenaran on June 17, 2020 | past |
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| 12. | | Zelda Link’s Awakening disassembly progress report – part 10 (winosx.com) |
| 1 point by kemenaran on Jan 20, 2020 | past |
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| 13. | | Brad Cox: when OOP was about “Software-ICs” and micro-transactions (deprogrammaticaipsum.com) |
| 91 points by kemenaran on Dec 19, 2019 | past | 76 comments |
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| 14. | | Cname Cloaking, the dangerous disguise of third-party trackers (medium.com/nextdns) |
| 7 points by kemenaran on Nov 22, 2019 | past | 1 comment |
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| 15. | | If you want to get things done, pause (theguardian.com) |
| 2 points by kemenaran on Sept 1, 2019 | past |
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| 16. | | Link’s Awakening disassembly progress report – week 5 (winosx.com) |
| 193 points by kemenaran on July 24, 2019 | past | 19 comments |
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| 17. | | Link’s Awakening Render Loop (winosx.com) |
| 2 points by kemenaran on July 3, 2019 | past |
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| 18. | | WideGB: Playing Game Boy games on wide screens (winosx.com) |
| 4 points by kemenaran on April 22, 2019 | past |
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| 19. | | A dive into the making of a 64K Intro (ctrl-alt-test.fr) |
| 320 points by kemenaran on April 15, 2018 | past | 59 comments |
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| 20. | | Microtransit and shared cars: what I think we know (humantransit.org) |
| 2 points by kemenaran on Feb 26, 2018 | past |
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| 21. | | Fire and Haze – A Wind Waker Graphics Analysis (medium.com/gordonnl) |
| 1 point by kemenaran on Jan 25, 2017 | past |
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| 22. | | Avoiding management creep with better expectations (about.gitlab.com) |
| 1 point by kemenaran on Jan 5, 2017 | past |
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| 23. | | How Link’s Awakening renders a frame (winosx.com) |
| 4 points by kemenaran on Sept 10, 2016 | past |
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| 24. | | Nuts and bolts: our routing algorithm (captaintrain.com) |
| 11 points by kemenaran on Oct 23, 2015 | past |
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